Summary:

Sliptime Sleuth is an isometric, time traveling puzzle game. The player will control a detective with the ability to travel through time, using a slider mechanic. Each level will have a unique puzzle that the player may solve by using time to uncover clues.

Sliptime Sleuth has been exhibited at multiple conventions, such as Boston Fig 2019, PAX East 2019 and 2020, as well as Playcrafting’s Spring, Summer, and Halloween Expos.

Sliptime Sleuth was released on June 22st, 2020.

Development Information

Role: Producer, UI/UX Designer, 2D Artist
Company: Sunburst Studio
Tools: Unity, Maya, Adobe Illustrator, Adobe Photoshop, Visual Studio
Duration: December 2018 – Present
Team Size: 7
Platform: PC
Genre: Isometric, Puzzle, Mystery
Status: Available on Steam now!

Contributions:

  • Created the Logo and dictated general aesthetics.
  • Created 2D art assets for UI, such as the newspaper, briefcase, manila folder, and slider.
  • Created icons for retrievable items.
  • Created marketing materials for game publicity.
  • Managed deadlines, meetings, and events that surrounded the game or our team.
  • Contributed to puzzle design, along with the rest of the team.

What I learned:

Working on Sliptime Sleuth gave me an opportunity to work on developing skills relating to UI/UX Design, 2D vector art, and production management.
I learned how to make different UI elements and how to best incorporate or utilize them, as well as consider how to make our game more accessible, by making sure that the UI would point players in the right direction regarding actions they needed to take.

I also learned how to manage a team, and contributed a large portion to keeping the team on task and meeting deadlines, as well as making sure that team dynamics were harmonious.

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